About Me

British Computer Animation student currently studying at Teesside University in his final year

Wednesday 5 December 2012

Final Major Project Specification Draft

Project Aim: To model futuristic technologies for a computer generated spacecraft set, as if consulted by area specialists, as is common on science fiction films.
There are many military and research spacecraft with popular science fiction, but very few rescue or medical ships. Many ships have medical bays and treatment facilities aboard, but few are equipped to retrieve downed crew members or rescue those stranded in environmental catastrophes, either on an international or interplanetary scale.
The design of the ship would therefore be designed with these areas as a priority, with human safety and rescue capabilities put first in the dangerous environment of space.
The research involved will cover many areas including current and projected space, medical and rescue technologies.
 
Science fiction directors have used scientific consultants since the dawn of the space age. There has been an increasing fascination with the genre since, and has become one of the corner-stones of popular culture.
With the recent advancements in both scientific and computer generation technologies, there has been a recent resurgence in sci-fi films, many coming as massive investments and profitable franchises. With green scene set extensions now common-place and full digital sets becoming standard for environments, I believe developing the techniques to construct such sets in the computer will soon become normal practise. Doing so will allow the visual effects teams to composite actors or characters into the generated world, but also provide a basis for practical sets and pre-visualisations that the director can approve.
With the increased interest and research into environmental and climate changes, with the concern they will bring about more weather based disasters for the population, has increasingly been used as the subject of a basic message for films, including science fiction. Therefore I believe the presence of search and rescue teams and vehicles will also increase as a result.
 
This project will also allow me to invest far more in prop modelling and environment design, two areas I have great interest in. I believe each aspect of a visual effects asset should have a purpose and a reason for its existence, rather than the sometimes purely aesthetic preference that often seems illogical and impractical.
The areas of focus will be production design with visual effects assets. Within the asset there will be models of equipment and structures involved in medical treatment and recovery as well as search and rescue technology, all in the context of space travel and living.

The Star Wars franchise does include various medical and rescue ships, including Rebel Alliance medical ship Redemption where Luke Skywalker receives his robotic hand and several fire service craft after a crash landing on the planet Coruscant. Medical bays play a large part in the Star Trek franchise and Ridley Scott’s Prometheus, both having larger numbers of crew aboard their key ships.
The Star Wars and Star Trek franchises both have their own Wikipedia databases and many art books including designs and extensive cross-sections of many of the ships featured.
As the topics for research are quite wide and varied, I am unsure I will complete all the research and modelling in certain areas.
Due to the heavy space based aspect of the asset, NASA and its associates are obvious candidates with their lengthy and focused research, but due to the large distance to them, as well as current budget cuts, they may be unable to provide ample assistance. They do however have extensive online resources including possible applications of technologies from science fiction. Result from research in this area may have to be vastly extrapolated to fit the asset’s intended purpose (as is often the case in science fiction).
Medical advances and projected future innovations in that area are often the subject of expertise in large universities. These should be far easier to contact and will also have their research published in journals as well as online. Unfortunately any current research is probably unlikely to be allowed to be discussed or released.
Rescue technology should be quite easy to research with the amount of footage compiled from incidents worldwide every day. This should allow research into dealing with many different disasters that occur in multiple environments across all continents. Disaster movies could also serve as good reference for current technologies and techniques. Developing and future technologies in this area would be harder to gather research on. Much is often developed in conjunction with other areas including the military.
Other experimental technology is often constructed under military contracts and so would be harder to discuss or find evidence of. These include stealth and armour technologies as well as non-lethal weapons.
The assets I wish to create for this project are:
1.       A 3D spacecraft that can be used as both a visual effects asset and a basis for practical sets; interior and exterior
 
2.       A user manual for said spacecraft including labelled cross-sections and blueprints of the ship’s decks and systems
3.       A video of a fly-through showing the interior of the ship with labels for systems similar to a HUD or AR system


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